• Automated Scoring for Argumentation

    In addition to promoting students’ understanding of Earth’s complex systems, this project supports students’ scientific argumentation practices through real-time automated scoring, diagnostics, and feedback.

  • BigData

    Our understanding of what K-12 students learn from engineering design is limited. BigData responds to this problem by developing cutting-edge process analytics for K-12 engineering design research.

  • Building Models

    Michigan State University and the Concord Consortium are collaborating to examine how to support secondary school students in constructing and revising models based on disciplinary core ideas and crosscutting concepts to explain scientific phenomena and solve problems.


    CLEAR is a collaboration with UC Berkeley and the University of Toronto. CLEAR is building embedded assessments and new systems dynamics diagramming technology to explore cumulative learning about energy concepts in middle school.


    Today’s middle and high school students need to work with data in every subject so that they will be able to participate as data-literate citizens and workers. CODAP’s goal is to help bring this about.

  • The Concord Consortium Collection

    We're cataloging hundreds of interactive resources we've developed over the past 15 years and will share the Concord Consortium Collection with the National Science Digital Library (NSDL) – so you can easily find what you need and use it with your students in your next class.

  • Connected Biology

    In collaboration with Michigan State University, we're designing, developing, and researching a connected set of technology-enhanced three-dimensional lessons for high school biology that are aligned with NGSS performance expectations.

  • Constructive Chemistry

    We will collaborate with Bowling Green State University and Dakota County Technical College to pilot test the idea of "Constructive Chemistry" of challenging college students to design their own molecular simulations and learn chemistry from such practices.

  • Data Science Games

    The Data Science Games project is developing games and curriculum materials for students to work with data in their science classes.

  • Electron Technologies

    This project engages students with advanced computational models of electron behavior to build the fundamental understandings they need for careers in areas such as nanotechnology, photonics, and materials science.

  • Engineering Energy Efficiency

    This project investigates the educational value of computational models and simulations within the design process. Students design and build an energy-efficient scale-model solar house with the aid of simulations and probeware.

  • Evolution Readiness

    Fourth-grade students learn Darwin's model of natural selection using computer-based models depicting interacting organisms and their environments. Curricular activities involve formative assessment, labs and multimedia materials.

  • GeniConnect

    Engaging middle school students in a dragon genetics game and partnering them with mentors from the real world of biotechnology.

  • Genigames

    Genigames created an online game to investigate ​how incorporating elements of gaming into science curricula ​could help sustain student interest and motivation to learn.

  • GeniGUIDE

    Investigating the use of an intelligent tutoring system to provide real-time feedback and strategies for success.


    GENIQUEST brings current bioinformatics concepts and research techniques to secondary science students by integrating innovative approaches in science instruction, data sets, genetics research knowledge and a robust genetics modeling environment.

  • Geniverse

    Geniverse studies the feasibility of engaging students in an environment where they can learn firsthand how science knowledge develops in the fields of bioinformatics and DNA science.

  • GeniVille

    Can the intersection of school and social media transform STEM learning? With funding from the National Science Foundation, our Geniverse genetics software and the Whyville virtual world are teaming up to explore this question.


    The GEODE project aims to transform geoscience teaching and learning using interactive, geodynamic models designed to explore how plate movements are responsible for most features on Earth's surface.

  • Graph Literacy

    Graph literacy is the ability to identify the important features of a wide variety of graphs and relate those features to the context of the graphs—in other words, to increase students' understanding of the meaning of graphs.


    The GRASP project is investigating how middle school students use body movement to build deeper reasoning about critical science concepts.

  • High-Adventure Science

    This project injects contemporary Earth and Space science into the classroom, engaging students in important unanswered questions that scientists around the world are actively exploring.

  • InquirySpace

    Students should learn science by doing science. They should select their own question, design and execute a study, draw conclusions based on their data and communicate their findings. InquirySpace provides ideas, approaches, and technologies to make this approach to learning easier for classroom teachers to offer—and more effective.

  • Innovative Technology in Science Inquiry

    The Innovative Technology in Science Inquiry project engages students in STEM activities through the integrated use of technologies that include modeling, computational thinking, and real-time data acquisition.


    The InSPECT project forges new directions in science learning by integrating novel technologies and computational thinking practices into curricular activities that allow high school students to undertake authentic and independent science investigations in biology.

  • Interactions

    We're designing, developing and testing an innovative introductory high school science curriculum to support students in understanding the fundamental forces at the heart of physics, chemistry, biology, and other scientific disciplines.

  • Linking Complex Systems

    This project will create a new technological genre to address multiple, interacting complex systems. By merging agent-based modeling and system diagramming, we will permit learners to move between detailed individual models and global views of stocks and flows.


    Innovative technology provides data to teachers about student progress and actions to permit them to make better-informed teaching decisions. The LOOPS Technology fosters student collaboration and provides real-time student reports as powerful formative assessment.

  • Mixed-Reality Labs

    This project explores innovative technologies connecting the real and virtual worlds to accelerate and deepen student learning. We're integrating sensors and simulations and developing powerful mixed-reality environments for supporting scientific inquiry and engineering design.

  • Molecular Workbench

    This project developed the open source Molecular Workbench, a flexible modeling system based on molecular dynamics that includes its own browser and activity authoring environment that has been used to create hundreds of activities.

  • Next-Generation Molecular Workbench

    Molecular Workbench is already one of the most versatile ways to experience the science of atoms and molecules. Now thanks to Google's generosity and the power of HTML5, we're bringing it to Web browsers everywhere.

  • Next Generation Science Assessment

    Using Evidence Centered Design as a guide, this project will research a process for developing assessments, which are appropriate for providing formative feedback regarding student progress on Next Generation Science Standards performance expectations.

  • Next Step Learning

    We're working with industry to create a new model of learning that integrates science education and home energy business.

  • Precipitating Change

    This project will develop instructional materials and technologies that create weather events on the scale of middle school classrooms. Students will experience models of severe weather events, allowing them to monitor live radar screens and use virtual rain and wind gauges to collect data as virtual thunderstorms pass through the classroom.


    This major initiative headed by the University of Rhode Island will expand to provide technology and professional development for inquiry-based curriculum involving probes and models to all Rhode Island middle and secondary schools by 2013.


    This project supplies curriculum involving sophisticated computational models to schools in Rhode Island, preparing students for careers in information technologies and providing teacher professional development about inquiry-based use of computational models.

  • Sensing Science

    Sensing Science will test the hypothesis that representations, data collection and student reflection integrated into creative exploration can make learning about temperature and heat accessible to early elementary students.

  • Sensing Science through Modeling Matter

    This project will develop and research a curriculum supporting early science learning of concepts involving matter and its changes. We will pilot this curriculum with over 300 students at four sites in Indiana and four sites in Massachusetts and investigate student learning.

  • SimBuilding

    As the design and operation of buildings becomes more scientifically based, technicians must now understand basic building science concepts. We are developing innovative simulation games for teaching building science and evaluating their educational effectiveness.

  • SmartCAD

    We're developing a computer-aided design (CAD) system that is capable of automatically generating formative feedback to guide students through complex engineering design based on analyzing design artifacts computationally.

  • SmartGraphs

    Creating digital SmartGraphs that "know" about themselves and provide scaffolding to students to help them learn. Software will automatically analyze graphs to recognize features and engage students in conversations to instruct and assess.


    A sequence of formative assessments based on simulations of electronic circuits and test equipment helps college students receive instant, tailored feedback based on their interactions with a computational electronics simulation.

  • Teaching Environmental
    Sustainability: MMW

    The Teaching Environmental Sustainability: Model My Watershed project teaches a systems approach to problem solving through modeling and hands-on activities based on local watershed data and issues.

  • Teaching Teamwork

    Teaching Teamwork addresses the mismatch between teamwork's value in the STEM workplace, and the difficulty of teaching collaboration while evaluating individuals.


    Transforming Remotely-conducted Research through Ethnography, Education & Rapidly Evolving Technologies is exploring how remote human-robotic interactions can transform the future of ocean research and advance research experiences for early career scientists and undergraduate students.

  • UDL

    Principles from Universal Design for Learning (UDL) undergird curriculum modules for the elementary inclusive classroom and bring inquiry science learning involving probes, sensors and computational models to students in grades 3-6.


    A thorough and thoughtful set of experiments elucidates research about how students learn from dynamic visualizations and provides guidance about how best to use visualizations for learning and assessment.

  • Water SCIENCE

    Students investigate their community's water resources and learn about related careers while completing hands-on science and engineering activities.

  • Beacon International Neighborhood

    Beacon International Neighborhood was a web-based curriculum project that linked grade school students in the study of sustainable development and the creation of a virtual learning neighborhood.

  • Biologica

    The BioLogica project developed BioLogica, a computer model of genetics at multiple levels from molecules to populations.

  • Building Bridges for Sustainability Education

    Concord's Center for Sustainable Futures (CSF) worked with educators in Central Europe to integrate sustainability education into curricula materials

  • Calipers

    Calipers was a project that developed computer models that were used as part of computer-based assessment.


    Delivered online professional development for educators throughout Peru focused on project-based science.


    This project added energy-conserving chemical reactions to the Molecular Workbench, so that chemical reactions and intermediates could be modeled accurately.

  • CILT

    As one of several founders of CILT, the Center for Innovative Learning Technologies (CILT), Concord stimulated research and development of educational uses of hand held computers and probeware.


    This project provided a blend of online and face-to-face professional development throughout Colombia to build communities of learners among students and communities of practice among teachers.

  • Data and Models

    To explore the interplay of computer models and data obtained from probes, this project developed and tested a series of activities around heat radiation, convection, and small and large-scale atmospheric physics?

  • Education for a Sustainable Future Project

    This project worked with Cobb County Georgia schools to provide professional development and to develop a wide range of computer-based substitution modules focused on sustainable development education across grades and topics.

  • The Exploratorium Networking Project

    With the Exploratorium, this project pioneered the idea of enhancing and extending a museum visitor's experience by providing handheld computers that communicate with the museum's interactive exhibits over wireless networks.

  • GenScope

    GenScope created a manipulable model of genetics that has been used successfully to teach genetics in middle school, high school, and college. GenScope research led to the development of BioLogica.

  • Hands On Molecular Science

    Hands on Molecular Science was a research study that explored a number of technologies that were designed to help build student intuitions of the atomic-scale and led to the development of the Molecular Workbench.

  • Hands On Physics

    Hands On Physics is a curriculum that pioneered the idea of offering a project-based approach to learning physics online.

  • Haze-SPAN

    Atmospheric haze is difficult for scientists to measure over land, so we created an inexpensive haze sensor and set up a network of students to measure haze levels and share their results online as part of a curriculum module on air quality.


    In 1995, INTEC was the first web-based online professional development program. It provided an intensive course on using student inquiry in secondary math and science teaching.

  • ITSI

    This project prepares middle and high school students for careers in information technologies by providing their teachers with exciting, inquiry-based science projects involving computational models and real-time data acquisition.

  • Jason Academy Project

    Concord helped the Jason Academy to integrate probeware into their online professional development programs for middle-school science teachers.

  • Mobile Inquiry Technology

    Mobile Inquiry Technology developed some of the first activities using portable computers and probeware with grade school level math and science curriculum materials.

  • Modeling Across the Curriculum

    This project studied the longitudinal impact of models in secondary science by providing two modeling activities a year and logging student actions.

  • Molecular Literacy

    This project created activities using the Molecular Workbench for career-oriented students in grades 10-14. The activities were designed to provide a molecular-level understanding of common lab procedures.

  • Molecular Logic

    In response to the increasing importance of molecular biology, this project created guided explorations of dozens of atomic and molecular computational models of important biological systems.

  • Molecular Rover

    This project developed software that permits students to zoom around complex molecules and used this capacity to develop biology curriculum modules for secondary level students.

  • MTV

    Making Thinking Visible explored having student collaborate online about plate tectonic activity in their respective locations.

  • Playspace

    Studied the education use of games and produced a report that included a review of relevant literature, lessons learned from our product review and observations of children using a variety of multi-cultiral, digital playful environments.

  • SAM

    Providing 24 research-based, field-tested activities for physics, chemistry, and biology involving interactive models and simulations, all including extensive teacher guides and reporting about student progress.

  • Seeing Math

    This project provided state-of-the-art online professional development in algebra for upper elementary and middle school teachers using video case studies, and open source software tools.

  • SLIC

    Science Learning in Context explored the educational gains possible from using portable computers and probes for student explorations outside the classroom.

  • Sustainable Development Extension Network

    The SDEN was created to provide an integrated extension network to give communities better access to information about best practices in sustainable development.


    This extension of the TEEMSS project created, tested, and disseminated extensive computer-based materials and teacher professional development for a wide range of elementary STEM topics using the widest range of commercial probeware, computers, and hand-helds.


    This project was developed and studied innovative probes and interfaces at the elementary level that could be used with handheld and full-sized computers in support of increased hands-on experimentation.

  • TELS

    Concord co-founded the TELS Center, to promote research on the use of computers in science and to provide a technological infrastructure that can author and support research using computer-based student learning activities.

  • Virtual High School

    This project pioneered the idea of online courses using a membership model that involves teaching teachers online to create and deliver online courses. The VHS was split off as a separate nonprofit to focus on delivering the best online courses.




    The Common Online Data Analysis Platform (CODAP) is a free, web-based dynamic data analysis environment to help students become data literate.

  • Energy2D


    Energy2D is free, interactive, visual simulation software that models all three mechanisms of heat transfer—conduction, convection, and radiation.

  • Energy3D


    Free Energy3D software presents an easy-to-use 3D user interface for students to design and analyze model green buildings.

  • Fathom Dynamic Data Software

    Fathom Dynamic Data Software

    Fathom is a low-cost, dynamic and fun tool for effectively teaching and learning data analysis and statistics.

  • Molecular Workbench

    Molecular Workbench

    The Molecular Workbench™ (MW) is a free, open-source tool that creates and delivers visual, interactive simulations for teaching and learning science and engineering.

  • Molecular Workbench

    Next-Generation Molecular Workbench

    Now you can use our award-winning molecular simulations anytime, anywhere with the new HTML5-based version of Molecular Workbench™.

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