The High-Adventure Science modules, first written in 2011-2013, are each based on a big unanswered question in Earth/environmental science. These six modules include interactive computer-based systems models and real-world data…
…a graph that uses the equation to solve a new What if…? problem. The reusable artifacts make concrete the CMP design principle that as learners encounter new situations in which…
Our popular dragon genetics games have been used by tens of thousands of high school biology students to learn about heredity and genetics. In hundreds of classrooms we have watched…
…a wealth of new solutions, from core technologies to new curricula and models for teaching and learning. As a first step toward making the most of our current moment, this…
Challenge 1 Challenge 2…
…the forefront of a sweeping new era in educational research, in which spoken language technology will open up grand new horizons. In doing so, we hope to spark a revolution…
…new era. The results are an exciting instruction book for approaching the future. Driving toward a new data future It was clear to everyone gathered that data are poised to…
Lost in Lexicon: An Adventure in Words and Numbers is a fantasy adventure for students in grades 5-8, written by Concord Consortium board member, physician, and education reformer Pendred Noyce….
Surface computing on human skin and walls? Microsoft LightSpace brings augmented reality to a new dimension Blog Post
Microsoft is moving beyond one surface onto multiple surfaces now. With their LightSpace research project, they are tracking virtual objects as they move off a surface and onto users’ hands…
…Future of Technology Paradigms New Data Types and New Data Interfaces Isles of Ilkmaar: A Multiplayer Game for Teaching Data Science Three Decades of Educational Innovations Capturing Moths and Studying…