Blog

Digital Games and the New Science Classroom

“Video games can unleash a learning revolution,” reports the Boston Globe. We agree. That’s why since 1994 we’ve been producing interactive digital activities—like our SPORE award-winning Molecular Workbench—in science and math for grades 4 and up. We’re tapping into the spirit of games to engage learners. And we’re excited to announce that we’ve just been awarded a new grant from the National Science Foundation. GeniGames will add game-based design elements to our Geniverse software. Students can learn about genetics by solving games of dragons and drakes.

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New Book on Modeling Features Molecular Workbench

Springer has just published a new book, Models and Modeling: Cognitive Tools for Scientific Enquiry with a chapter by Charles Xie and Amy Pallant. “The Molecular Workbench Software: An Innovative Dynamic Modeling Tool for Nanonscience Education“ demonstrates how dynamic modeling of nanoscale phenomena based on first principles provides a direct approach to making nanoscience more accessible and teachable in the classroom.

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