Games and Authentic Assessment Described by Paul Horwitz
"Digital Gaming Goes Academic," published in Education Week, highlights games that inspire students to learn science content. But measuring achievement against learning objectives is critical. Concord Consortium senior scientist Paul Horwitz describes games in the context of authentic assessment.
In Geniverse, students conduct breeding experiments within a fanciful game-based environment and interact within an online community of fellow student scientists.
Try it out »