Paul Horwitz, Trudi Lord, and Cynthia McIntyre present the Evolution Readiness curriculum at the New England Educational Research Organization on April 28 at 10:15 a.m. in New Bedford, MA.
I started thinking about how to more easily specify some of the deeply nested structures we need during testing. First we already have a step for doing this. An example which looks like this: And the following investigations with multiple choices exist: | investigation | activity | section | page | multiple_choices | image_questions | […]
Formaldehyde has many industrial uses–in particle board, plywood, carpet, and adhesives, to name just a few. Formaldehyde is toxic to life–the reason that it’s used as a disinfectant–and the reason that many countries have banned the use of formaldehyde in furniture and housing materials and promote the styles you can find in Archute catalog. But […]
Three sessions at the 2011 AERA (American Educational Research Association) Conference showcase the Concord Consortium’s projects. Come learn about our Evolution Readiness and Universal Design for Learning projects.
In the past two days the New York Times has provided readers with six fascinating articles and discussions about online learning. One set is called Room for Debate: Can Young Students Learn from Online Classes and the other is a front-page article in yesterday’s paper: More Pupils are Learning Online, Fueling Debate on Quality. The […]
Nearly every day, newspapers report on new scientific breakthroughs. Scientists provide measures of their uncertainty in the results, expressed as a p-value. The p-value is a statistical measure of the randomness of the results; a lower p-value indicates that the reported result is not likely due to chance. In scientific studies, a p-value of 0.05 […]
Amy Pallant discusses the role of uncertainty in student scientific argumentation at the National Association for Research in Science Teaching (NARST). Based on the High-Adventure Science project, which engages students in unanswered questions in science, she presents “Characterizing Uncertainty Associated with Middle School Students’ Scientific Arguments“ on Sunday, April 3, at 2:45 p.m.
Over 100 high school students tried their hand with virtual breadboards at yesterday’s Engineering Day at Tidewater Community College thanks to an electronics videogame developed by the SPARKS (Simulations for Performance Assessments that Report on Knowledge and Skills) project.
They’re the in thing, especially for teaching science. Everyone, it seems, is fascinated by the potential of educational games. They’re interactive and “multimedia,” they can adapt to individual students, they promote “authentic learning.” In short, they match the outsize expectations of a digital world. They’re definitely cool, but do they teach, and if so, what […]
Concord Consortium senior scientist Paul Horwitz describes games in the context of authentic assessment.