There are three kinds of mathematics: the math that’s taught, the math that’s learned, and the math that’s needed in the 21st century STEM workplace. With support from the Advanced Technological Education Program at the National Science Foundation, Michael Hacker, Co-Director of the Center for STEM Research at Hofstra University, and I organized a conference […]
CodeR4MATH aims to infuse computational thinking into math classrooms through a web-based learning platform that integrates R computing resources, math modeling activities, automated assessment and tutoring, and teacher professional development resources.
Graph literacy is the ability to identify important features of graphs and relate those features to the context of the graphs. Graph literacy is emphasized in both the Common Core State Standards for Mathematics and the Next Generation Science Standards.
Creating and disseminating “SmartGraphs,” digital objects that “know” about themselves and that provide scaffolding to students to help them learn about graphs and the concepts graphs convey, in mathematics, science, and other subjects.
All data science game scenarios follow a similar design: students take context-specific actions in the game. They store their data, organize it, analyze it, and visualize it in the surrounding CODAP environment.