…there’s still that 5% chance that it could be due to chance. Unfortunately, that doesn’t make for good newspaper headlines. So, when you read news about science, think like a…
Amy Pallant discusses the role of uncertainty in student scientific argumentation at the National Association for Research in Science Teaching (NARST). Based on the High-Adventure Science project, which engages students…
Over 100 high school students tried their hand with virtual breadboards at Engineering Day on March 29 at Tidewater Community College thanks to an electronics videogame developed by the SPARKS…
…promote “authentic learning.” In short, they match the outsize expectations of a digital world. They’re definitely cool, but do they teach, and if so, what do they teach? Full disclosure:…
…on a video game that’s teaching you something other than just blowing something up.” The Concord Consortium’s Geniverse software fits this description precisely, immersing students in a narrative game-like world…
…drawings: it’s a living product of the work of many individuals conducting investigations and discussing the results. In the rapidly changing world of genetics and bioinformatics, the dynamic, evolving nature…
…Environment (WISE) scaffolds student learning with inquiry maps, visualizations, and embedded assessment. Research results Throughout the CLEAR curriculum, assessments, activities, and professional development are aligned using Knowledge Integration (KI) patterns…
…the stock market, their BTC profit, or housing price fluctuations — often depends on making sense of graphs. Nonetheless, students of all ages demonstrate difficulties interpreting graphs. Students need to…
Do little seeds make little plants? Do big seeds make big plants? Do your feet heat up when you run? Is the inside of my dog’s mouth the same temperature…
…news all the time. Visit the High-Adventure Science blog at our website for easy-to-read articles that connect to our investigations — and share your thoughts, too. Our investigations present a…