June 17-21, 2019
The theme of CSCL 2019 is “A wide lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings.” CSCL 2019 will offer a variety of publication formats, including full papers, short papers, posters, and symposia.
Wednesday, June 19
Presentation 2: Formative Assessment of Scientific Argumentation Practice Enabled by Automated Scoring
11:00 AM – 12:30 PM
This presentation addresses supporting secondary school students’ revision of scientific arguments when claims and explanations are based on imperfect data. We developed HASBot, a formative feedback system that (1) diagnoses students’ written arguments through automated-scoring technologies (2) provides instant feedback on student performance, and (3) offers a teacher dashboard for teachers to monitor class-level performance in real time.
HASBot is integrated in an online curriculum module that explores freshwater availability and sustainability. In these tasks, students submit open-ended responses that explain how their data support claims and how limitations of their data affect the uncertainty of their explanations. Students were expected to develop scientific reasoning that explains their claims based on evidence, and articulate critical thinking that examines limitations of the investigations.
Friday, June 21
Designing Representations in Deeply Disciplinary Educational Games
11:00 AM – 12:30 PM
Educational games are common in classrooms, and have been extensively studied in multiple domains. The Geniventure game was developed to support student learning of core concepts in genetics via challenges that engage students with genetic phenomena at the molecular level. A core feature of the game is that it simulates behavior of molecular entities (genes, proteins, organelles) with high disciplinary fidelity to how these mechanisms really operate in the cell. In this sense, it is deeply disciplinary. The commitment to disciplinary fidelity presents design challenges regarding the ways in which entities, activities, and mechanisms are represented and manipulated in the game across the biological organization levels. We discuss five distinct types of design challenges that we identified based on data from focus groups with students who played the game and provide design heuristics for addressing these challenges.