Connected Learning Summit

Irvine, CA
October 2-5, 2019
Conference Website

The mission of the Connected Learning Summit is to fuel a growing movement of innovators harnessing emerging technology to expand access to participatory, playful, and creative learning. The Connected Learning Summit represents a merger between three community events with this shared vision and values: the Digital Media and Learning Conference, the Games+Learning+Society Conference, and Sandbox Summit. With a unique focus on cross-sector connections and progressive and catalytic innovation, this event brings together leading researchers, educators and developers. Our program includes a mix of engaging presentation and workshop formats ranging from speculative design, to game walkthroughs, sharing work in progress, and research panels.

Thursday, October 3

Struggle, Frustration, and Equity in Making & Connected Learning: Key Perspectives and Strategies

Stephanie Chang, Colin Dixon, Jessica Parker, Jean Ryoo

2:00 – 3:00 PM, Doheny Beach C/D

Have you ever wondered how to reframe failure into productive struggle in creative learning contexts? Wondering about how making activities can support positive connected learning experiences in ways that youth can both participate in and value? In this symposia, presenters will, first, highlight research and key strategies for supporting productive struggle in making-oriented education (10 minutes). Next, participants will engage in a short hands-on, challenge-based activity taking on the role of either learner or observer (20 minutes). The last portion of the symposia (30 minutes) includes a facilitated conversation in which small groups will share out observations and reflections, refine and build on the research-based key strategies and structures, and discuss the role of struggle and frustration in Connected Learning. This symposia provides an opportunity for attendees to connect the latest research to practice, explore a making activity that they can bring to their own learning contexts, face challenges in creative processes while reflecting on the metacognitive and emotional experiences youth undergo, and consider new ways to support learners through challenging moments.

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