The Virtual Ecosystem

Students learn that organisms with similar needs compete with one another for resources.

Download & Launch

Download Size: 35.5 MB

Add to my backpack

WARNING: Your data will not be saved. To save data, run this activity as a registered user. You can register at the project portal. Please view the requirements below before launching this activity.

Attention

Your data will not be saved. To save data, run this activity as a registered user. You can register at the project portal: Register at the Portal »

Requirements

On OS X 10.9 or newer, you will need to install a launcher application to run this Java activity. If you have not already installed it, please:

  • Download the launcher installer
  • Open the downloaded .dmg file and drag the CCLauncher application to your Applications folder
  • Return to this page and launch the resource

This activity introduces students to the idea that all living organisms must compete for food. Students control a rabbit in a field with edible plants, at first alone, and later joined by computer-controlled rabbits. With such competition it becomes harder and harder for the students to keep their rabbit alive. Students shift their thinking from a focus on individual organisms to a concern for the well-being of the population as a whole. (Evolution Readiness Activity 6 of 10.)

» Teacher Guide

Download & Launch

Download Size: 35.5 MB

WARNING: Your data will not be saved. To save data, run this activity as a registered user. You can register at the project portal. Please view the requirements below before launching this activity.

AAAS Benchmark Alignments (2008)

5. The Living Environment

5D. Interdependence of Life
  • 5D/P1. By the end of the 2nd grade, students should know that animals eat plants or other animals for food and may also use plants (or even other animals) for shelter and nesting.
  • 5D/E3a. By the end of the 5th grade, students should know that organisms interact with one another in various ways besides providing food.
  • 5D/M1a*. By the end of the 8th grade, students should know that in all environments, organisms with similar needs may compete with one another for limited resources, including food, space, water, air, and shelter.
5E. Flow of Matter and Energy
  • 5E/E2*. By the end of the 5th grade, students should know that some source of "fuel" is needed for all organisms to stay alive and grow.

9. The Mathematical World

9B. Symbolic Relationships
  • 9B/P2. By the end of the 2nd grade, students should know that sometimes changing one thing causes changes in something else. In some situations, changing the same thing in the same way has the same result.
  • 9B/E2. By the end of the 5th grade, students should know that tables and graphs can show how values of one quantity are related to values of another.
9C. Shapes
  • 9C/E3*. By the end of the 5th grade, students should know that graphical display of quantities may make it possible to spot patterns that are not otherwise obvious, such as cycles and trends.

11. Common Themes

11B. Models
  • 11B/P2. By the end of the 2nd grade, students should know that a model of something is different from the real thing but can be used to learn something about the real thing.
  • 11B/E4**. By the end of the 5th grade, students should know that models are very useful for communicating ideas about objects, events, and processes. When using a model to communicate about something, it is important to keep in mind how it is different from the thing being modeled.
11C. Constancy and Change
  • 11C/E2a*. By the end of the 5th grade, students should know that things change in steady, repetitive, or erratic ways—or sometimes in more than one way at the same time.
  • 11C/E2b. By the end of the 5th grade, students should know that often the best way to tell which kinds of change are happening is to make a table or graph of measurements.

Copyright
© Copyright The Concord Consortium

Record Link
<a href="">The Concord Consortium. The Virtual Ecosystem. Concord: The Concord Consortium, 2010, September 24.</a>

AIP
The Virtual Ecosystem (The Concord Consortium, Concord, 2010, September 24), WWW Document, (https://concord.org/).

AJP
The Virtual Ecosystem (The Concord Consortium, Concord, 2010, September 24), WWW Document, (https://concord.org/).

APA
The Virtual Ecosystem. (2010, September 24). Retrieved 2017, June 29, from The Concord Consortium: https://concord.org/

Disclaimer: The Concord Consortium offers citation styles as a guide only. We cannot offer interpretations about citations as this is an automated procedure.

Requirements

This activity requires the Java Runtime Environment version 5 (sometimes referred to as 1.5) or later with Java Webstart. You can download it at java.com.

On OS X 10.9 or newer, you will need to install a launcher application to run this Java activity. If you have not already installed it, please:

  • Download the launcher installer
  • Open the downloaded .dmg file and drag the CCLauncher application to your Applications folder
  • Return to this page and launch the resource

The download for this activity will require 35.5 MB of disk space.

Related Resources

Comments

Leave a comment

Share on Facebook

Evolution ReadinessThis resource is a part of the Concord Consortium's Evolution Readiness project.

Grade Level
Elementary School
Subject
Biology
Focus Area
Modeling and Simulation
Rating
0
Rate this resource.

Log In

Don't have a profile?

Create a profile and...

Create your profile now »

Loading...