Eli Kosminsky is a Software Engineer with a background in games and education. He spent several years at the MIT Education Arcade, working on projects including the introductory programming language StarLogo TNG and the educational MMO Project Radix. After moving to the Bay Area, Eli worked at IXL Learning, building front-end components for K-12 problems in math, science, social studies, and ELA before joining the Concord Consortium. Eli enjoys playing and designing board games in his spare time. He previously ran Boston’s largest group of tabletop game developers, and New England’s largest independent games festival, the Boston Festival of Indie Games. His first game is Ursa Miner, a game about bears mining honey and royal jelly from Mount Honeycomb. Eli holds a Bachelor of Science in Computer Science and Electrical Engineering from MIT.